![]() Though they do have some units/mods with healing abilities (aka Healing Charge, Nanite Injectors, etc.) ALL of these mods/abilities can only be used ONCE per battle, making them completely useless after the first 4-5 turns. ![]() Also the Amazons and Assembly gain access to it later in their tech tree.īut factions like Dvar, Vanguard, and Syndicate have no access to Regeneration anywhere in there tech tree making these factions inherently less viable for conquest victories. The Kirko are particularly dangerous as they have access to Regeneration very early in the game with Accelerated Healing Mod. The Regeneration ability (Unit regenerates 15% of health each tactical turn and all health each strategic turn) is very powerful and pretty much the ONLY way to sustain your army through a long drawn out fight.
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